Projects

Selected projects

Worlds, frameworks, and systems in motion

A snapshot of long-running worlds, conceptual products, and systems thinking experiments.

Pishpirik

A social, strategy-driven card game inspired by Albanian culture and competitive play. Pishpirik blends traditional mechanics with modern game design, focusing on fast learning curves, high replayability, and social connection. I led product definition, experience design, visual identity, and early prototyping while collaborating on gameplay systems, brand, and go-to-market strategy.

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TIWYR (This Is Who You Are)

A life-balance tracking platform centered around Mind, Body, and Soul. TIWYR transforms daily behaviors into structured data—captured through simple inputs and visualized as long-term patterns. I designed the product vision, data model, experience flows, and interface concepts, focusing on clarity, self-awareness, and sustainable personal growth rather than gamification.

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UXenso

A personal UX operating system for mapping work, life, and service design thinking. UXenso functions as a framework and toolkit for problem definition, systems thinking, task decomposition, and reflective practice. Built at the intersection of UX, productivity, and strategy, it explores how designers and leaders can externalize thinking and make complex systems more navigable.

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Rust & Rum

A narrative-driven, post-apocalyptic world built over two decades and now realized through modern animation and AI-assisted storytelling. Rust & Rum combines samurai, pirates, and outlaws into a fractured future shaped by technology and myth. I serve as world builder, visual designer, and systems architect—developing lore, factions, environments, interactive timelines, and experimental storytelling formats.

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Rinkaita

A conceptual product and experience exploration focused on ritual, craftsmanship, and intentional living. Rinkaita examines how digital tools can support slow processes, mastery, and personal meaning rather than speed and consumption. The project blends brand design, interaction design, and philosophical frameworks into a cohesive experiential concept.

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